// 点击音效
const EVENT_SOUND_CLICK = 1000;
// 点击失败音效
const EVENT_SOUND_CLICK_FAIL = 1001;
// 射击音效
const EVENT_SOUND_SHOOT = 1002;
// 门的音效
const EVENT_SOUND_DOOR = 1003;
// 嘶嘶声音效
const EVENT_SOUND_FIZZ = 1004;
// TNT音效
const EVENT_SOUND_TNT = 1005;

// 恶魂音效
const EVENT_SOUND_GHAST = 1007;
// 恶魂射击音效
const EVENT_SOUND_GHAST_SHOOT = 1008;
// 烈焰人射击音效
const EVENT_SOUND_BLAZE_SHOOT = 1009;

// 门碰撞音效
const EVENT_SOUND_DOOR_BUMP = 1010;
// 门撞击音效
const EVENT_SOUND_DOOR_CRASH = 1012;

// 蝙蝠飞行音效
const EVENT_SOUND_BAT_FLY = 1015;
// 僵尸感染音效
const EVENT_SOUND_ZOMBIE_INFECT = 1016;
// 僵尸治愈音效
const EVENT_SOUND_ZOMBIE_HEAL = 1017;
// 末影人传送音效
const EVENT_SOUND_ENDERMAN_TELEPORT = 1018;

// 铁砧破碎音效
const EVENT_SOUND_ANVIL_BREAK = 1020;
// 铁砧使用音效
const EVENT_SOUND_ANVIL_USE = 1021;
// 铁砧掉落音效
const EVENT_SOUND_ANVIL_FALL = 1022;

// 按钮点击音效
const EVENT_SOUND_BUTTON_CLICK = 3500;

// 射击粒子效果
const EVENT_PARTICLE_SHOOT = 2000;
// 破坏粒子效果(未知,无效果)
const EVENT_PARTICLE_DESTROY = 2001;
// 溅射粒子效果(玻璃破碎的声音)
const EVENT_PARTICLE_SPLASH = 2002;
// 末影之眼消失粒子效果
const EVENT_PARTICLE_EYE_DESPAWN = 2003;
// 生成粒子效果
const EVENT_PARTICLE_SPAWN = 2004;

// 开始下雨
const EVENT_START_RAIN = 3001;
// 开始打雷
const EVENT_START_THUNDER = 3002;
// 停止下雨
const EVENT_STOP_RAIN = 3003;
// 停止打雷
const EVENT_STOP_THUNDER = 3004;

// 爆炸音效
const EVENT_SOUND_EXPLODE = 3501;
// 施法音效
const EVENT_SOUND_SPELL = 3504;
// 溅水音效
const EVENT_SOUND_SPLASH = 3506;
// 灰色溅水音效(TODO: 修正名称)
const EVENT_SOUND_GRAY_SPLASH = 3507;

// 设置数据事件
const EVENT_SET_DATA = 4000;

// 玩家睡眠事件
const EVENT_PLAYERS_SLEEPING = 9800;

// 添加粒子效果掩码
const EVENT_ADD_PARTICLE_MASK = 0x4000;